
What makes this interesting to me is that we know that comic books are often adapted into TV shows, animated specials, and movies. We also know that video games are sometimes adapted into movies with rather mixed results. And, of course, we know that comics and movies often get turned into video games for the latest platforms. But what of the video games that get adapted into a comic book?

However, even though you would probably think that Nintendo had the lion’s share of this market, you might be surprised (unless you follow this stuff religiously!) to find out that Sega’s Sonic the Hedgehog series has had the longest-running and most-successful comic run ever for a video game franchise. Archie Comics has been producing Sonic the Hedgehog since 1992, and although these comics are based on the games, they also draw heavily from the world shown in the 1993 animated series. What I personally like about Archie’s take on the series is that they’ve created a large, detailed world which is essentially a distant-future Earth (a fact later backed up by Sega in their 3D titles in the 2000s) with diverse characters and very complex and fun story arcs.
In 2008, Guinness recognized the Archie Sonic cartoons as being the longest-running comic series based on a video game, and then in 2015 they were recognized again as being the longest-running comics based on a franchise of any sort, surpassing the 1970 to 1993 run of Conan the Barbarian.

If you’re willing to dip into the Japanese market, though, you’ll likely be pleasantly pleased to see just how many video games have been adapted into comic form over there. Or, to be more precise, how many have been made into manga. For example, pretty much every Zelda game ever made by Nintendo has been adapted at some point into a manga, and while these stories are very faithful to the events seen in the games, much like with the Sonic and Mega Man comics, you’ll find a lot more character development and even a much more active, vocalized version of Link (who is pretty much a nearly-silent protagonist in the games). Mega Man has also had some very famous mangas put out in Japan in the guise of the Rockman Megamix and Rockman Gigamix series, and thankfully they’ve been making their way overseas. UDON picked up the rights to Megamix and Gigamix, putting the former out in 2010 and the latter out between 2011 and 2012. And, as to the Zelda mangas, you can likely find them at your local big book store, or wherever you’d find manga or video game related products.

What’s also interesting is that topics like these bring up a large topic that there’s just no way I’m going to get into this time around: what’s considered canon and what’s licensed but not related. I can tell you this much -- when it comes to video games, everyone always has their own timelines based on the games they feel “fit in” right, and those that feel like they were side-lined stories made by other development companies or producers. Often, this will conflict with the official timelines put out by the publishers, if the publisher even cares enough to do this (it took well over a decade after Ocarina of Time’s release for Nintendo to put out an official timeline of any sort). The greater question may be whether it even matters at the end of the day, but I’m the type that spends tons of time coming up with ideas to piece together cohesive stories, and I’m sure I’m not alone with that.
Anyway, those are my thoughts on the topic. So please stay tuned for more crafty content coming your way, care of Jessica's Journey, as written by Joypad Jess from NerdyButFlirty.com.
GAMES ADAPTED INTO COMIC BOOK FORM
Reviewed by David Andrews
on
May 10, 2016
Rating:

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