Giving Turtles another chance as an adult, I found that most of my original memories were correct. The game is a bit odd. Admittedly, it does have a bit of that Ninja Turtles feel to it, and there are plenty of familiar faces throughout. But, in many ways it’s almost like the TMNT 'intellectual property' was used by people that didn’t really understand what they were doing, and thus the result is this strange, hodgepodge game that has enemies and scenarios that don’t really fit within the universe itself.
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Teenage Mutant Ninja Turtles |
The thing is, Ultra’s Teenage Mutant Ninja Turtles game is just one example of IP-milking that happened in the late 1980s and early 90s as developers for the original NES, Sega Genesis, and Super Nintendo, clamored to capitalize as best they could off of popular movies of the time -- with ads along the lines of “Predator, the movie, now an action-packed game on your Nintendo Entertainment System!!”. Kids, teens, and, yep, even adults would get suckered into buying these at-home game experiences that they thought might have the feel of “being in the movie”. To be fair, though, there were some games that actually worked within this set-up and were very fun movie-to-game adaptations. Yet saying that, a fair number were just as horrible, terrible abominations of video games that really should never, ever, have been made (E.T. on the Atari is one notorious example!).
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Friday the Thirteenth |
'Friday the Thirteenth', the game? Yeah!!, you might tell yourself, I bet that one’s super-awesome! Well, you’d be WRONG! In this specific case, I could tell that the developers wanted to make a scary game, and as a little kid I recall it being a bit unsettling as you went from cabin to cabin to check on the campers and see whether Jason was there or not. But, as you can guess, the novelty wore off pretty quickly, as you would get annoyed at how over-powered Jason is, how he would often spawn on the total opposite side of the map so that you had little hope to get to the endangered kids in time, and that combat in the game was rather lame in many ways. It was also a game that, besides saving the kids, you likely found yourself scratching your head as far as figuring out what you needed to do to actually beat the game.
Then, there’s games like 'Predator', which in terms of gaming is just awful, with poor controls, strange enemies, and a nonsensical design (after you kill the Predator, you find that there are more of them out there, for some reason). I also never figured out why the grenade weapon in that game was called “Pine” in the in-game menu, and also why the grenade was practically useless and weaker than your punches.
On the other end of the spectrum you get games like 'Batman: The Video Game' that actually handled things pretty well. That game was released in 1990 in the U.S. for the NES and the next year even got an updated Sega Genesis port (which was cool, as the 16-bit graphics were actually a nice upgrade versus the NES game) and in many ways was about as faithful an adaptation as you could get for translating the 1989 film into a platforming game. The music in the game was fairly memorable as well, the gameplay was actually very cool, and the graphics, even on the NES version, were detailed and kept the gothic feel of the DC universe.
Then, there’s games like 'Predator', which in terms of gaming is just awful, with poor controls, strange enemies, and a nonsensical design (after you kill the Predator, you find that there are more of them out there, for some reason). I also never figured out why the grenade weapon in that game was called “Pine” in the in-game menu, and also why the grenade was practically useless and weaker than your punches.
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Batman Returns |
Disney’s movies generally fared pretty well when adapted for home consoles. One memorable example of a movie that felt right when brought to the home console was 'Aladdin'. There were actually two major versions of the game produced (not counting mobile ports or versions), one coming to the Sega Genesis/Mega-Drive from 'Virgin Interactive' and the other hitting the Super Nintendo by 'Capcom'. And, both of those games had their own spin on gameplay, with the Genesis version featuring sword-play and an overall different type of platforming experience, while the SNES version was a flashier platform game with some pretty whacky stage designs (like the “inside the lamp” area).
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Predator Having Fun |
Bummer.
So, with movies getting translated to video games back in the 80s and early 90s we saw that it was rather hit and miss, but what about the idea of taking a beloved game series and trying to adapt that to the big screen? How did that fare? Well, that one’s probably a story for another day, I think, but I can likely sum it up for now with one title: Super Mario Bros. The Movie. Yeah, that one. Ugh.
I hope you enjoyed this month’s column, as I enjoyed writing it for you, and I also enjoyed (in an odd, cheesy way) firing up a couple of these “classics” to give them a shot under a new lens.
Anyway, those are my thoughts on the topic. So please stay tuned for more crafty content coming your way, care of Jessica's Journey, as written by Joypad Jess from NerdyButFlirty.com
MOVIE TO VIDEO GAME ADAPTATIONS FROM THE 80s AND 90s
Reviewed by David Andrews
on
March 29, 2016
Rating:

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