[ NO REFUNDS! ] |
THE STORY:
Now I want you to guess what these four strange scenarios
have in common: (1) A pair of large hands suddenly appearing from the surface
of the moon. (2) The vigilante, Midnighter, propositioning the powerhouse,
Apollo, after he subdues the Martian Manhunter. (3) The Engineer questioning
Stormwatch’s immortal leader, Adam, managerial skills. And (4) The ‘scourge of the world’ – or the big
eye to you and me – trying to possess the Swordsman’s mind for his knowledge of
Stormwatch.
Go on, guess? What do they have in common?
No – I am afraid you are wrong my friend – it has nothing to
do with their naff costume designs. Instead, it is all to do with smoke and
mirrors, dowsed with a heavy dose of subterfuge.
For the Moon, its state of play is camouflaged by the
Projectionists mind. For Martian Manhunter, his feint is to give Adam the
opportunity to proposition Apollo and Midnighter to join Stormwatch. For the
Engineer, she is the Engineer, and she does what Adam tells her too, namely
fight space aliens on the Moon with Jenny Quantum. And for the Swordsman, he
wasn’t being possessed by the ‘scourge of the world’ at all, oh no, rather,
this was an opening so he could glean information in turn.
Oh! But wait! The moon abruptly fights back, and sends to
the Earth a large collection of asteroids and space aliens to boot!
THE REVIEW:
Now I am very confused with Stormwatch. I want to like it – I really
do – yet at the same time, I want to hate it as well. I say this because I genuinely
feel as if I have read a comic book that I thought was very good, yet did not
know why this was so.
The art by Miguel Sepulveda is just out of this world – because this chap can pencil a mean comic book full of bold, dynamic, and realty quite pleasant line work, which is just spectacular to see. However, where the story by Paul Cornell is concerned... errr... how can I put it?
The art by Miguel Sepulveda is just out of this world – because this chap can pencil a mean comic book full of bold, dynamic, and realty quite pleasant line work, which is just spectacular to see. However, where the story by Paul Cornell is concerned... errr... how can I put it?
Oh yes – oops!
In essence, this issue feels like a train wreck in a circus
full of Nuns. The storyline meanders up and down like an uppy-downy thing - the
characters are not yet fully defined - and at times, the through line is confusing
to follow. Moreover, in many ways this issue reminds me of films like ‘Donnie
Darko’ or ‘Alien 4’ – because it has that ‘I should pay attention to this’
quality to its individual scenes, yet simultaneously it can make my head spin
to what the overall story is all about.
To juxtapose this point of view though, I did find Stomwatch
quite captivating all in all. Heck, I did read it twice, just to make sure that
I read it properly the first time round – so that must say something in itself (like
I need a straight jacket?).
Come on Cornell, I know that you have it in you after
reading your Knight and Squire mini-series (click here)! Bring back some of your
Anglo-Saxon charm to this book (which you seem to be doing with Adam already),
because all you have to do, is define the teams dynamics, give them a original
stance within the DCnU, and then you are on your way to infinity and beyond.
A nice issue – a confusing issue – and an issue with ‘issues’.
THE RATING: B-
STORMWATCH #2
Reviewed by David Andrews
on
October 26, 2011
Rating: